The Division Is Coming to the Tabletop as a Deeply Strategic Tabletop Role-Playing Game
The intense world of Tom Clancy’s The Division is being translated into a dice-based role-playing experience. A collaboration was established to develop a tabletop RPG set within the series' apocalyptic landscape. This initiative was revealed, with a funding drive planned to begin in April of 2026.
"This project will bring the franchise’s distinctive tension, tactical intensity, and memorable setting to the table, providing fans a fresh avenue to engage with The Division through immersive storytelling and mission-based gameplay," states an announcement.
Launch products will include a beginner's box, essential manuals, a GM screen, figurines, and various deluxe editions.
Delving Into The Division's Dystopian World
In this setting, a deadly virus called Green Poison was unleashed in NYC, plunging the United States into chaos. As the crisis escalates, civil order breaks down and violent factions rise, turning the urban landscape into a battlefield. To preserve order, the government {activate|deploy] The Division, a covert network of sleeper agents. That’s where the agents enter the story.
Work on the RPG has been in progress for approximately several years, and it is confirmed to be complete. The forthcoming crowdfunding effort will serve as a pre-launch sales platform to access a broader audience, specifically in North America. Production will start immediately following the campaign, with deliveries expected for the latter part of 2026.
An Innovative Gameplay Mechanic: The GRIS System
An early look at the system reveals it uses d10s predominantly through its proprietary GRIS system, promoting a fast-paced and strategic style. Agents leverage skills or traits to roll small dice pools, typically between one and five d10s.
- Rather than summing the total, players select a single “resolution die” from the group.
- This die is then compared against a target difficulty.
- Rolling a perfect 10 triggers additional bonuses, such as extra damage or boosted support.
Combat Focus On Tactical Placement and Situational Insight
Fights stress positioning and environmental awareness, mirroring the source material. Factors like taking cover, height advantage, or line of sight have a direct impact success chances. This system is designed to favor teamwork and smart positioning over simple statistics.
A Novel Health Mechanic
The way health is managed introduces a interesting narrative layer. Agents have a wound threshold; sustaining too much damage weakens their effectiveness by lowering the size of their dice pool.
- At zero health, an agent collapses, but they’re not knocked out.
- They can still move and take limited actions, simulating the last stand seen in many shooter games.
- Any player in this state must consult a trauma table, potentially gaining lingering conditions like trauma or crippling injuries.
A Ready-to-Play Adventure
A publicly available introductory rulebook is promised soon. It contains a pre-made introductory scenario called Ashes of Murray Hill. In this mission, the group spearhead the search for a lost doctor squad and work to stop an assault by the violent Rikers faction, who have taken over that Manhattan district. More specifics and the full range of offerings will be detailed closer to the Kickstarter start date.